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So what's it like playing Overwatch handheld? Does it feel a lot different from playing on another console or TV? I started trying experimenting with that and it's actually really, really eye-opening how good you can get using it in that mode. The right Joy-Con he points at the screen kind of like a pointer, like an old Wii-mote, and then you have really really accurate tracking that way, and you use the other Joy-Con normally. So we put it together, and the motion controls are actually super interesting - we have one designer on the team who uses it in a really unique way that I personally hadn't tried before, most of the time I think people instinctively use it kind of to tilt the Switch or tilt the controller and give fine-tuning aim, and this designer actually used it detached. I think when we did a little bit of research into some of the other games, it was really popular, and Nintendo also encouraged us to investigate into doing it. Why did you decide to include motion controls? Are they optional? Yanagi: I think for us it was a real eye-opening experience when we had our first play test in the play test lab, and people were actually facing each other and having a good time and making eye contact after you got revenge on a kill from somebody else!
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The gyroscopic aiming alone and being able to play on the couch internally has been a lot of fun, and I'm really excited for other people to get that opportunity as well. Hawley: I'm super excited we're on the Nintendo Switch platform, it brings a whole new way to play Overwatch. Why did you decide to port Overwatch to Switch?
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