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AutoDrive settings basically the same as for theįieldwork drivers: use pickup&deliver, select a proper fieldĮxit strategy and take care about appropriate drive on
#Fs19 courseplay driver
Start CP driver with options ‘Unloading’ and use AutoDrive One even on the opposite corner of the map, as this one isn’t used at all. Not Auto-repair Mission vehicles and tools.Ģ CombineOffset settings (old combineOffset and tipperOffset)Īdded visible search radius on change mode 10Īdded MixerWagonAIDriver (mode 9/ shovel mode)ĬP still needs a course for mode 2, but this can be any random Modified the SiloDriver to drive back less to prevent pushing chaff out of bunker as much with shield.Īdded a check for a reverse-discharging driver to check the size of the heap, to make it drive over existing heaps a little bit before dumping. Global info texts improvements (no setting to disable yet) #7313Īdds more available helpers than 10 #7335Ĭreated CourseDrawModeSetting (the eye Button on the HUD) Small global company fix, where the production overlay automatically opens while loading. Mode 4 -> might fix #7299 as that one is hard to test, it does not always appear… Small mode 9 trigger detection improvements, might fix #7440.Īdded pipe tool positions to mode 8 and combine AIDriver #7328Īdded sugar cane trailer tool positions to enable unloading them #4021Īdded TriggerSensor to handle the speed before a loading trigger in
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The driver always starts at the middle andĭrives alternating to the left and right side. Mode 10 only stops autodrive unloader if needed now.Ĭhanged the mode 10 driver lane iterations. Improoved pocket handling (drive back before drive to unload course) #7476 #6530įixes mode4 refillmessage with vehicles that have another fillVolume by #7432įixed an Issue for multitool course when use pathfinder in turnsĪdd sugar cane trailers for mode3 (overloading) Use another speed in follow Chopper through Turn to make it more reliableįixed mission fields in MP when a new player joins. Moved cp.laneNumber to the multi tools setting.Ĭreated a field edge path setting instead of cp.fieldEdge.Įnables Shields attached at front of ShieldAIDrivers.Įnables automatic shield work width calculation. Moved all the old cp.workwidth to the Work width setting.
#Fs19 courseplay full
Modified the SiloDriver to drive back less to prevent pushing chaff out of bunker by HelperLimit by full vehicle name by Release 6.4.1.3įixes Mode9 (and others) cause Memory Overflow when workWidth is 0įixes Mode 10, Bunker Silo filling/compacting | Shield Working Width loading of saved workwidthįixes Issue with John Deere 50G Crawler Compact Excavator
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#Fs19 courseplay generator
Sugarcane trailer can now be used to overload in Mode3.Ĭourse generator settings are now saved in the vehicles.xml.
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Tool position can now be saved in Mode8, for combine and sugarcane trailer. Search radius in Mode10 is now visible when changing the value.įollow chopper through turn is now better and faster. Shield and shovel work width is now calculated automatically and better visual when change the value. Shields can now be attached at the front (also for vehicle with turned cabin). Mode10 now change its work mode based on the attached tool. Ropa Maus5 now works in Mode9 (Start, drive a bit forwards and stop). Mode9 course simplified, now only needs a wait point at the unload position.įor more details, check GitHub or website. Enabled debug channels for non-developer version.
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